Author

“An Organizational Guide for Gamified Learning” was written for YOU!

The model I will guide you through is designed from success of multiple companies implementing Gamified Learning with the help of my consulting services. The focus is identifying the change management steps around deploying and maintaining a game-based learning program, and can also be used to guide the program management of small gamification projects, too.

Preorders will begin soon!

Click “Pre-Order” to be redirected to the publisher’s website. The button will remain disabled until pre-orders begin. Follow me on LinkedIn for updates on our publishing progress!

Read to Learn More About:

How to engage users with Gamified learning while improving operational metrics

How a dedicated Program Manager, or someone focusing on the project, can boost your results and reduce employee time to competency

Who should be involved in content creation and what content should have game mechanics applied

What is involved in the maintenance of a Gamified Learning Program while learning from our mistakes and our successes

The benefits of morale in learning and how to motivate your learners to want to learn more while staying connected with each other

Defining victory when it comes to the return on investment of gamification by reviewing our case studies

Meet the Co-Author: Karl Kapp!

Karl M. Kapp, Ed.D., is an award-winning professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. where he teaches instructional game design, gamification classes and online learning design. He is recognized internationally as an expert in the application of games, game-thinking and gamification to learning.
DON’T JUST TAKE OUR WORD FOR IT WHILE YOU WAIT

Read The Book Reviews

Andy Cohen
Centrical

“The style is reminiscent of ‘paint-by-numbers’, making gamification easy to apply. Unlike the two authors, you don’t have to be an expert at gamification to make this work for your company.”

Jonathon Peters, PhD
Sententia

“What Morenus and Kapp have done with this book is move gamification to a whole new realm, one where gamified learning is not a one-off experience, but an organizational culture.”

Dr. Kerstin Oberprieler
PentaQuest, CEO

“Gives insights into the daily life of a gamification designer, forewarns you of the traps for new players, and gives you practical advice to guide you through the realities of designing, implementing and measuring gamification in the workplace.”